Jul 19, 2008, 07:42 PM // 19:42
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#61
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:
Warrior: [skill]Skull Crack[/skill] [skill]Headbutt[/skill]
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Both decent, the 2nd skill even better with [plague touch]. Don't know what game you're playing.
Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:
Mesmer: [skill]Air of Disenchantment[/skill]
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How else do you remove Aegis from an entire team? But I did overlook that one. Outside of Aegis removal in 8v8 situations, it really doesn't see much use.
Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:
Ritualist: [skill]Weapon of Quickening[/skill]
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This is a really decent and underappreciated skill actually. 33% recharge is nice to be able to spam around your team.
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Jul 19, 2008, 08:11 PM // 20:11
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#62
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by toastgodsupreme
[Tease] - Needs to be changed to "This Skill ends if that foe hits you with a melee attack."
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This would be a horrible buff.
Making people bring a shield set (even though its common) is kind of weird, and definitely not following the same type of play as the other skills.
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Jul 19, 2008, 08:23 PM // 20:23
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#63
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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Quote:
Originally Posted by toastgodsupreme
How else do you remove Aegis from an entire team? But I did overlook that one. Outside of Aegis removal in 8v8 situations, it really doesn't see much use.
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Wouldn't the hex end after aegis is finished, or very close to it. Also I would use [skill]Mirror Of Disenchantment[/skill] instead, making this elite look even worse
Last edited by Epic Monkey Battle; Jul 20, 2008 at 02:12 AM // 02:12..
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Jul 19, 2008, 08:25 PM // 20:25
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#64
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by StormDragonZ
I'll make my personal predictions by choosing at least two elite skills from each class:
Warrior: [skill]Skull Crack[/skill] [skill]Headbutt[/skill]
Ranger: [skill]Trapper's Focus[/skill] [skill]Incendiary Arrows[/skill]
Necromancer: [skill]Order of the Vampire[/skill] [skill]Contagion[/skill]
Mesmer: [skill]Air of Disenchantment[/skill] [skill]Panic[/skill]
Monk: [skill]Amity[/skill] [skill]Peace and Harmony[/skill]
Elementalist: [skill]Thunderclap[/skill] [skill]Energy Boon[/skill]
Ritualist: [skill]Weapon of Quickening[/skill] [skill]Xinrae's Weapon[/skill]
Assassin: [skill]Fox's Promise[/skill] [skill]Shadow Shroud[/skill]
Dervish: [skill]Zealous Vow[/skill] [skill]Grenth's Grasp[/skill]
Paragon: [skill]Crippling Anthem[/skill] [skill]"The Power Is Yours!"[/skill]
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Crack- agree
Hbutt- no, fine as is tbh
TFocus- idk.. im a fence sitter on this one.
Incendiary-agreeeeeeeeee
Order-meh.. i think its not bad as is tbh
Contagion-its not great, but not as bad as you may think
Air-agree
Panic- am i the only one who loves this skill? lol
Monk skills- yes, and more
Tclap is fine imo, but boon, yes, you're right, sucks
WoQ is beast imo.. idk why you put that. XW is obviously terribad
Fox's is actually decent, but Shroud is straight poop.
I honestly think the only buff dervs could use as far as elites go is Onslaught.
Paras.. they just need help lol. poor guys..
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Jul 19, 2008, 09:36 PM // 21:36
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#65
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Tearz1993
This would be a horrible buff.
Making people bring a shield set (even though its common) is kind of weird, and definitely not following the same type of play as the other skills.
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Being that it's a touch hex is also out of the norm for mesmer skills.
In it's current state, it's a hex that is removable in two ways:
1. Getting hit by the hexed foe in ANY manner. Meaning spear/wand/bow/melee.
2. Any hex removal.
So given that the mesmer has to run in to drop the hex on someone melee stlye, it should be only fair that that person has to touch the mesmer back to remove it if they don't have a hex removal. And it lives up to it's name more.
Quote:
Originally Posted by Epic Monkey Battle
Wouldn't the hex end after aegis is done finished, or very close to it. Also I would use [skill]Mirror Of Disenchantment[/skill] instead, making this elite look even worse
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For some reason I was thinking Mirror when I saw this. Hence my reply. Had a dumb moment there. XD
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Jul 19, 2008, 09:38 PM // 21:38
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#66
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Fox's Promise used to affect any weapon. Scythe assassins forced that nerf. It's still a really wicked skill, even with just daggers. That doesn't need a revert.
[Grenth's Grasp]??? Is this a buff or nerf thread? Good gawd, that needs no buff!
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Jul 19, 2008, 09:44 PM // 21:44
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#67
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Buff buff? They should change Wastrel's Collapse. That skill is made of fail. When I was vanqing the area with the boss, he put it on me and I just laughed.
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Jul 20, 2008, 01:40 AM // 01:40
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#68
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Wilds Pathfinder
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Bring back SHADOWFORM!! PLEASE!!! zomg buff sf again lol
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Jul 20, 2008, 01:57 AM // 01:57
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#69
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Forge Runner
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Quote:
Originally Posted by agent akio
[skill]Hundred Blades[/skill]
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QFT
/12chars
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Jul 20, 2008, 03:36 AM // 03:36
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#70
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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hundred blades is obsolete, since we have dervishes that does the same thing without taking up even a skill slot.
just let it die.
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Jul 20, 2008, 04:22 AM // 04:22
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#71
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by moriz
hundred blades is obsolete, since we have dervishes that does the same thing without taking up even a skill slot.
just let it die.
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what if its reworked to say "Swing 4 times at target foe and all adjacent foes"?
:P jk
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Jul 20, 2008, 04:54 AM // 04:54
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#72
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by holymasamune
Those of us who know aren't allowed to post about it and won't do it.
Those that don't know will just make bad guesses and mislead people.
Conclusion: you won't get your answer here, and this thread won't get you anywhere.
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What makes you so special and some others?
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Jul 20, 2008, 09:42 AM // 09:42
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#73
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Desert Nomad
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Quote:
Originally Posted by holymasamune
Those of us who know aren't allowed to post about it and won't do it.
Those that don't know will just make bad guesses and mislead people.
Conclusion: you won't get your answer here, and this thread won't get you anywhere.
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I love your sig holymasamune.
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Jul 20, 2008, 09:44 AM // 09:44
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#74
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Forge Runner
Join Date: Sep 2006
Location: AZ
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They will turn all the underused ones into pvp ursan clones (possibly)
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Jul 20, 2008, 09:51 AM // 09:51
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#75
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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I doubt that they will change many skills. Only a few which has been most QQ-ing about for months. And with that Anet closes the PvE chapter.
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Jul 20, 2008, 10:03 AM // 10:03
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#76
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Furnace Stoker
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Quote:
What makes you so special and some others?
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He's "In the Know"(TM).
He's just saying that he (and the people who know, talk to Izzy, etc.) aren't allowed to say. That's it.
It's like someone saying they are bound by NDA and a bunch of people saying he is braggin'. He isn't. He's just statin' a fact.
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Jul 20, 2008, 02:23 PM // 14:23
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#77
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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[hundred blades]
The only way I can see upgrading this skill is really putting in +damage. For example, if you hit multiple opponents, you deal extra damage. Could be more in PvE, allowing a weaker PvP version, but a buff all the same. I do tend to lulz when I see it being used outside of PvE.
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